physcannon_cone # | Changes the radius of the cone used to pick up objects |
physcannon_tracelength # | Changes the length that objects can be pulled from |
physcannon_maxmass # | Changes how large pulled objects can be |
physcannon_pullforce # | Changes how quickly objects are pulled |
physcannon_maxforce # | Changes how hard you propel objects |
God | God Mode (Server side only) |
sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
sv_waterdist # | Set Vertical View when eyes are near water plane. |
air_density # | Change the density of air. (Add number in place of #) |
dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
picker | Toggles Picker mode on |
setpos | Move player to specified origin |
sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
npc_create | Creates an NPC |
npc_create_aimed | Creates an NPC (Aiming away from player) |
cl_showfps 1 | Shows FPS Rate |
sv_friction # | Set World Friction (Add number in place of #) |
sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
sv_gravity # | Set Gravity (Add number in place of #) |
setang | Snap players eyes to a specified pitch yaw |
cl_drawhud 1 | Toggle HUD display On |
cl_enablehud 1 | Toggle HUD display On |
Map # | Load Map (Input title in place of #) |
Developer # | Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
+mlook | Enables mouse look |
exec # | Execute a script file (Input filename in place of #) |
viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
give # | Give weapon (Input weapon name in place of #) |
hud_quickhelp/text? 1 | Shows Crosshairs |
maps | Displays Map listing |
noclip | Ability to walk through walls (Server Side Only) |
notarget | Invisible to NPC's |
impulse 82 | Spawn a Jeep |
impulse 101 | All Weapons |
Hurtme # | Damages player by whatever variable you input as # |
buddha | Health never goes below 1 |
impulse 76 | Grunt-O-Matic |
give weapon_shotgun | Recieve a Shotgun |
thirdperson | Third Person View |
firstperson | First Person View |
sv_cheats 1 | Activates Cheats |
crosshair 0 | Disables Crosshair |
sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
mat_depthbias_normal 1 | See through walls |
give weapon_annabelle | gives you Father Gregori's modified shotgun |
ai_disable | toggles enemy AI on/off |
sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
impulse 203 | removes the item or NPC pointed at |
mat_fullbright 1 | removes all shadows (a 0 restores them) |
skill # | change skill level (# = 1, 2, or 3) |
status | shows some game info, incl. current map |
help $ | replace $ with a command to get a brief description of it |
sk_max_357 # | # is new max ammo for .357 Magnum |
sk_max_ar2 # | # is new max ammo for Pulse Rifle |
sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
sk_max_buckshot # | # is new max ammo for shotgun |
sk_max_crossbow # | # is new max ammo for crossbow |
sk_max_grenade # | # is new max ammo for hand grenades |
sk_max_pistol # | # is new max ammo for pistol |
sk_max_rpg_round # | # is new max ammo for RPG |
sk_max_smg1 # | # is new max ammo for submachine gun |
sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
sv_unlockedchapters # | unlocks chapters 1 thru # (15 is end credits) |
sk_plr_dmg_pistol # | # is new damage value for pistol |
sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
sk_max_smg1 # | # is new max ammo for submachine gun |
impulse 203 | removes the item or NPC pointed at |
mat_fullbright 1 | removes all shadows (a 0 restores them) |
sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
getpos | can be used to get current coords for use with setpos |
sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
sk_plr_dmg_grenade # | # is new damage value for grenades |
sk_plr_dmg_crowbar # | # is new damage value for crowbar |
sk_plr_dmg_crossbow # | # is new damage value for crossbow |
sk_plr_dmg_buckshot # | # is new damage value for shotgun |
net_graph 1 | a more thorough fps display |
impulse 83 | Spawn an Air Boat |
cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
weapon_smg1 | Submachine Gun |
weapon_shotgun | 12-Gauge Shotgun |
weapon_rpg | Rocket-Propelled Grenade Launcher |
weapon_pistol | 9mm Pistol |
weapon_physcannon | Zero Point Energy Field Manipulator Gun |
weapon_crowbar | Crowbar |
weapon_frag | Fragmentation Grenade |
weapon_crossbow | Crossbow |
weapon_ar2 | Overwatch Standard Issue Pulse Rifle |
weapon_bugbait | Pherapods |
weapon_357 | .357 Magnum |
sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
sk_max_buckshot # | Raises your max number of shells to that number. |
sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
give item_battery | Increases suit charge by 15 points. |
give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
give item_ammo_crossbow | Spawns ammo for the crossbow |
give item_ammo_357 | Spawns ammo for the .357 magnum |
give item_box_srounds | Spawns ammo for the 9mm pistol |
give item_rpg_round OR give item_ml_grenade | Spawns grenades for the RPG |
give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough.......... |
give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
mat_yuv 1 | black-and-white mode |
host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 =" slower,"> 1 = faster). |
ch_createairboat | Makes an airboat |
ch_createjeep | Make a jeep |
give item_suit | Gives you the HEV Suit |
Kill | You die. |
shake | Creates an earthquake. |
r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
cl_drawhud 0 | Toggles HUD off. |
cl_enablehud 0 | Toggles HUD off. |
mat_yuv 0 | Enables Color Mode |
item_healthkit | Gives you the large health kit (25HP) |
item_healthvial | Gives you the small health vial (10HP) |
sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
give weapon_physcannon | Gives you Gravity Gun |
physcannon_megacannon 1 | Makes your Gravity Gun a Super Gravity Gun |
Console Code
Open the console menu using ~ and imput this code:
bind key command
This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"
Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
Cheat | Effect |
---|---|
bind X "Impulse 101" | Creates a hot key for instant stock of weapnos and ammunition using the "x" key |
1 comment:
coach outlet online
michael kors purses
louis vuitton factory outlet
red bottom
coach factory outlet online
polo ralph lauren outlet online
uggs
michael kors outlet clearance
ugg australia
20161012yuanyuan
Post a Comment